Other ROStaticMeshDestructible Properties RODestructionReplicationInfo Use the Lock properties to allow selecting the cover node in the map without change the property windowġ5) If you'd like to have multiple destructible static meshes to destroy even if they are not directly touched by the damage, add references to the ROStaticMeshDestructible to the Grouped Destructibles section of the properties. NOTE: ROStaticMeshDestructible and cover node must be in the same level. NOTE: If you are going to have an active physics actors spawn instead of a destruction phase static mesh, leave the section in Step 8 empty.ġ4) If there is cover that you would like to activate/deactivate upon stage change, you can add the cover references here. The emitter will be spawned at the origin of the Static Mesh itself.ġ2) Use the Destruction Emitter Offset values to adjust the spawn origin of the static mesh the origin of the Static Mesh being used is not in a good place for spawning an emitterġ3) If you would like the destructible to become active and interact with world space on destruction, set the Physics Static Mesh. This is what will be shown to the players when it changes states. If you'd like a tank to be able to run over the actor, give it a starting health of 1ġ1) Set an appropriate emitter for the Destruction Emitter Template. 10) Set the appropriate value for Starting Health.